3D mannequin & product models for 3ds Max
Upload a product photo and get a textured 3D model that imports into 3ds Max, ready for a Physical Material.
A real VMrender output. Open it in 3ds Max before you sign up.
Which file you get
The zipped OBJ bundle carries every PBR map. Drop them into a Physical Material and you have a render-ready garment in under a minute.
Step by step
Import a VMrender model into 3ds Max
- 1
File → Import → model.obj.
- 2
Open the Material Editor and create a Physical Material.
- 3
Base Color Map → model_albedo.png, Roughness Map → model_roughness.png, Metalness Map → model_metallic.png.
- 4
Bump → model_normal.png via a Normal Bump map.
- 5
Apply the material to the imported mesh.
Questions
3ds Max questions, answered
Does it work with V-Ray or Corona materials too?+
Yes. The maps are standard PNGs, so they drop into V-Ray and Corona material slots exactly the same way.
See it open cleanly in 3ds Max.
Download the free sample and test it in 3ds Max. When it fits, buy a pack and turn your own product photos into models.
Get started