OBJ output · made for 3ds Max

3D mannequin & product models for 3ds Max

Upload a product photo and get a textured 3D model that imports into 3ds Max, ready for a Physical Material.

Free sample to test OBJ for 3ds Max ~2 min a model
drag to orbit

A real VMrender output. Open it in 3ds Max before you sign up.

Which file you get

The zipped OBJ bundle carries every PBR map. Drop them into a Physical Material and you have a render-ready garment in under a minute.

Step by step

Import a VMrender model into 3ds Max

  1. 1

    File → Import → model.obj.

  2. 2

    Open the Material Editor and create a Physical Material.

  3. 3

    Base Color Map → model_albedo.png, Roughness Map → model_roughness.png, Metalness Map → model_metallic.png.

  4. 4

    Bump → model_normal.png via a Normal Bump map.

  5. 5

    Apply the material to the imported mesh.

Questions

3ds Max questions, answered

Does it work with V-Ray or Corona materials too?+

Yes. The maps are standard PNGs, so they drop into V-Ray and Corona material slots exactly the same way.

See it open cleanly in 3ds Max.

Download the free sample and test it in 3ds Max. When it fits, buy a pack and turn your own product photos into models.

Get started