GLB output · made for Unreal Engine

3D mannequin & product models for Unreal Engine

Upload a product photo and get a GLB that imports into Unreal Engine with every PBR map already wired — no manual material setup.

Free sample to test GLB for Unreal Engine ~2 min a model
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A real VMrender output. Open it in Unreal Engine before you sign up.

Which file you get

For Unreal you use the GLB, not the OBJ. glTF carries the full PBR material inside the file, so colour, roughness, metallic and normal all come through automatically on import.

Step by step

Import a VMrender model into Unreal Engine

  1. 1

    Enable the glTF Importer plugin if it isn't already on.

  2. 2

    Drag model.glb into the Content Browser.

  3. 3

    Keep the default import options — the material and textures come through automatically.

  4. 4

    Drop the imported actor into your level.

Questions

Unreal Engine questions, answered

Do I need to rebuild the materials?+

No. That's the advantage of the GLB — the material graph and all textures import pre-wired, so it's render-ready immediately.

See it open cleanly in Unreal Engine.

Download the free sample and test it in Unreal Engine. When it fits, buy a pack and turn your own product photos into models.

Get started